F.A.Q.
Born in a musician family in the south of France, I took my first piano lessons at the age of six. After doodling some first compositions, I began creating computer-assisted music at 11 years old and soon started sharing my work online. In 2021 I embarked on video game music composition with my first soundtrack, Master Key. I have now worked on multiple games for international clients, including some fantastic soon-to-be-announced indie titles.
Graphic design is another passion of mine. I loved to draw as a child and I have been illustrating my music work since I started sharing it. I recently began creating new designs for print-on-demand, to share my visual work in a new way and challenge myself to come up with new interesting ideas.
As for other hobbies, during my teenage years I created little games with my own pixel-art, learning the basics of coding and video game logic. Finally, I enjoy world-building and getting lost in fictional universes. I am always curious to learn about the world through science.
I have a 2-year diploma in “multimedia & internet creative trades”, and a 1-year diploma in “music production and digital interactive media”. ![]()
Absolutely. Do not hesitate to contact me via mail in English or French. I respond quickly. I’ll gladly endeavor to make your project more special.
My main composing styles are orchestral, electronic and chip-tune. However I can and have delved in many other genres. You can hear some examples of the diversity in the audio player above.
I have experience with sound effects and am currently learning adaptive music composition and audio integration (FMOD). If you are interested in more in-depth player immersion and reactive audio feedback for your project, we can work on implementing an interactive musical system.
You can get in touch so we can work out an estimate based on your project’s needs and your conditions.
The rate will depend on:
- Music complexity (ex. Ambient piano compared to a chip-tune track, a rock action track or an epic orchestral battle theme)
- Deadlines
- Adaptive music composition & integration, compared to simple loops
- Sound effect creation/integration
- Soundtrack sale royalties
- Eventual game sale royalties
- Real instrument arranging/recording/mixing
With that said, expect rates in the range of : €50 to €150 per minute of used in-game music, and €10 to €20 per bespoke SFX.




